Destiny Development Team Announces Changes

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The Destiny Development Team released a statement detailing their thoughts about their blockbuster release.

"In the last two weeks there have been many surprises, bugs, exploits, world firsts, and a whole lot of fun," the development team stated," It's been an amazing time.

We think now is a great time to step back and let you all know how we think the game is holding up and to talk about some changes we are contemplating going forward."

The listed changes included making weapons more balanced; the development team stated that exotic weapons "look, feel, and sound overpowered," but feel "underpowered." In addition, the effectiveness of auto rifles is often taken advantage of.

To fix this, the Destiny Development Team stated, "Today the Auto Rifle is too effective at long range, even beating Scout and Pulse Rifles in some circumstances.

Expect stability adjustments to the Auto Rifle to address this in the weeks ahead."

The last two weapon classes that the development team covered were scout rifles and shotguns, which are not "hitting hard enough" and too "effective," respectively.

The development team promised changes to both of these issues.

In addition, changes to "The Cave" were promised; the development team encouraged social interaction in Destiny--stating that its part in the experience of a "cave farming run is amazing."

The team, however, also stated that they didn't feel players were executing the cave runs as they envisioned. The team told players to "expect changes soon."